Code, design, graphics and sound by Craig Tinney
Additional enemy graphcis by Josh Richter and Alex Jackson
Additional enemy noises by
Alex Jackson
In game music sampled from Decrepit Depravity's 2010 demo,
Necrophilic Pleasures
If you found yourself enjoying this background music, please consider purchasing their
latest EP on bandcamp.
Player movement slightly modified version of Unity ported Quake 3 movement by
WiggleWizard
Sketchy VFX shader by
flockaroo
This game and its designed was inspired by great grindcore acts such as Sulfuric Cautery and Internal Rot.
The aim was to create something utterly overwhelming in its nature whilst still being an engaging and enjoyable experience.
I hope I have accomplished these goals for you, dear player.
More games available at
http://ctinney94.itch.io/