Pico Pirates is a exploration based pirating game featuring treasure, monsters and beautiful sandy beaches! Each encounter and island is the product of procedural generation providing a huge world to explore and a fresh experience every time you play!
This is a game I've been working on and off for about a year now. What started as a basic tech demo quickly feature-creeped it's way up to the scope of a full project and now I'm nearing Pico 8's technical limitations (namely token count) I think it's time to start seriously think about finishing this one up.
My current goal is to have everything done and dusted by the end of year. How hard can it be?