On international Talk Like A Pirate Day 2019, I released a Pico 8 game that’s seen more attention than any of my previous projects, Pico Pirates.
In this post, I’ll be going through the development process from start to finish and touch on a few specific points, namely;
- Why did this game take almost 2 years to complete?
- How did the design of the game come about and mature over time?
- How does the final product shape up? Was it worth the time and energy?