GBJam!
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It’s been a long time since I’ve worked on any personal projects and even longer since developing a game independently, so at the start of October I entered GBJam, a Game Boy themed game jam.…
And all the cool stuff he makes
It’s been a long time since I’ve worked on any personal projects and even longer since developing a game independently, so at the start of October I entered GBJam, a Game Boy themed game jam.…
Following our success with Type Fighter, we were approached by our University to develop a number of additional arcade games for a week of cyber security awareness (organised by UWE’s IT department). Towards the end…
Type Fighter is a jam game created by myself and a few friends over the period of a week, intended to be a fun little project for us to work on now that our final…
Before coming to University I invested the majority of my free time creating maps for a number of source engine games including; Counter Strike: Source / Global Offensive and Team Fortress 2. Below is a short…
As part of the Advanced Technologies module on my university course, we were tasked with creating a system of retrieving data from a social media API and using the data retrieved actively in a prototype…
Hunting Season is the game myself and some colleagues made for a fox themed game jam as part of the Commercial Games Development module for the Games Technlology (BSc) course at UWE. This game was…
Tweet Islands is the project is developed as part of my dissertation at UWE the goal of which was to create an application that used tweets collected from Twitter to generate 3D islands. I’ve been…
Attack of the Chubster is now playable online! Play the web build
A small game that a friend and I put together as part of the 2016 Global Game Jam. Said friend was responsible for creating all the art assets in the game, as well as animating them,…
Recently I’ve been developing a rewind system in Unity as part of the Advanced Technlogis module for the Games Technlology (BSc) course at UWE. They say a picture is worth a thousand words, so here’s…