Tweet Tweet Jam 3

Last week I participated in a game jam themed around one of my favourite types of games to develop, tweet carts. As with Tweet Tweet Jam 2 the challenge was to create a game in only 560 characters so that they would fit into two tweets.

Since I ended up creating two entries earlier this year for the previous jam, it seemed only fitting to create three for this one!

Pico Pirates postmortem

On international Talk Like A Pirate Day 2019, I released a Pico 8 game that’s seen more attention than any of my previous projects, Pico Pirates.

In this post, I’ll be going through the development process from start to finish and touch on a few specific points, namely;

  • Why did this game take almost 2 years to complete?
  • How did the design of the game come about and mature over time?
  • How does the final product shape up? Was it worth the time and energy?

Pico 8 – It’s very good

I love Pico 8. It’s a fantasy games console that you can buy right now for only $15. This gives you access to hundreds of amazing open source games and more importantly, allows you to create your own programs, sprites, sound effects and music.

I’ve been getting to grips with Pico-8 in the last couple of weeks and also become quite evangelical about getting people to try it out for themselves (hence, this post). It’s a real treat to be able to iterate on tiny game ideas super fast and explore new ideas. Here’s a few things I’ve put together recently as examples;