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Main software experience

Software/tool Experience
Adobe Photoshop 9 years
Visual Studio (mainly C#/C++) 5 years
Unity 4 years
Vale Hammer Editor 4 years
Unreal Engine 4 ~1 year
Xcode < 1 year
Microsoft Office 12 years

Previous paid experience

Support Ambassador, Subfero, Bristol, UK
February 2018 – present

  • Analysing technical situations and rapidly producing effective troubleshooting methods for Office 365 products
  • Building rapport with customers from a vast array of cultural backgrounds

3D Developer, Pointcube Ltd, Clevedon, UK
(June 2017 – September 2017)

  • Front end development of B2B application (Unity3D) throughout production lifecycle
  • Conducting regular code reviews and production meetings to ensure product quality and utilisation of best practices
  • Design, implementation and testing of UI and UX design
  • Communicating effectively between core development team and company director

Undergraduate Developer, PlayWest, Bristol, UK
(June 2016 – September 2016)

  • Developed a series of high quality arcade games from conception through to
    finished product with small group of developers using Unity3D
  • Established and maintained website to publicise games, creating press packages
    and trailers
  • Worked in an agile environment maintaining constant communication and quality
    assurance to ensure client satisfaction


University of the West of England (2013-2016)
1st           BSc. (Honours) Games Technology

Key modules:

  • Commercial Games Development (Primarily C#/Unity focused)
  • Game Engine Architecture(C++/DirectX)
  • Advanced Technologies (C#/Unity)
  • Simulated worlds (C++/DirectX/Unreal Engine/Unity3D)

Yeovil College, Somerset, UK
(September 2010 – June 2013)

  • A Level Computing – C
  • A Level Maths – C
  • A Level Physics – C
  • AS Level Philosophy – C

Beaminster Secondary, Dorset, UK
(September 2005 – June 2010)

  • 12 GCSEs grade A-C including IT, Maths and English