Tweet Tweet Jam 3

Last week I participated in a game jam themed around one of my favourite types of games to develop, tweet carts. As with Tweet Tweet Jam 2 the challenge was to create a game in only 560 characters so that they would fit into two tweets.

Since I ended up creating two entries earlier this year for the previous jam, it seemed only fitting to create three for this one!

Pico Pirates postmortem

On international Talk Like A Pirate Day 2019, I released a Pico 8 game that’s seen more attention than any of my previous projects, Pico Pirates.

In this post, I’ll be going through the development process from start to finish and touch on a few specific points, namely;

  • Why did this game take almost 2 years to complete?
  • How did the design of the game come about and mature over time?
  • How does the final product shape up? Was it worth the time and energy?